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FlexTale Encounter Generator v2.0 (OSR/5E/Pathfinder/P2E)

Created by J. Evans Payne

An expansion of the indispensible roleplaying tool to dynamically generate adventure content with zero prep. Pathfinder, 5E, and P2E.

Latest Updates from Our Project:

On Target for Q2/Q3 2021
about 3 years ago – Thu, Apr 22, 2021 at 09:11:20 AM

Production Update

Still working through the back pipeline of committed work.  This week marks a big milestone, though: I've completed Monsters of Aquilae in all supported rules formats.  

Up next is the FlexTale Solo Adventuring Toolkit, which many of you are entitled to get once it's complete!

Overall, IGS is on target to complete ALL of its back pipeline of work commitments by the end of this year as we had set forth to achieve at the start of the year.

Digital Resource Companions FREE

Another quick note that your pledge gets you far more than just the PDF of the book(s) you are entitled to receive... you'll also get the corresponding Digital Resource Companion (DRCs).  As I'd mentioned in an old update, these are the Excel versions of the book contents, listing out each and every FlexTable from their corresponding books in a convenient (and Macro-able!) way.

The closest analog is the FlexAI DRC, which has been hugely successful and very well-received.  Example below, but I plan to make the FTEG2 DRC even more "lively" in terms of formatting, while still keeping it very high-performance despite all of the content that they will have.

All at NO COST based on your existing commitment and support.

Thanks for your patience!  I can't wait to begin to roll FTEG2 content out to you soon!


Onward!

Digital Resource Companion example (from FlexAI DRC)

IGS State of the Realm Update: Q1 2021
about 3 years ago – Mon, Mar 22, 2021 at 10:00:59 PM

(you can find the complete State of the Realm Q1 2021 update on the IGS website, here.)

TL;DR

  1. We’re sliiiightly behind our targets, but still making massive progress.
  2. We continue to produce output at our highest rate ever.
  3. 2020 saw a record amount of content completed and published.
  4. Still on target to see the completion of the entire backlog / pipeline of current work by the end of 2021.
  5. My current plan is to place all future kickstarters on hold until I successfully complete and deliver on the outstanding kickstarters.
  6. Two of our products have become Gold bestsellers; many others have become Electrum and Silver sellers.
  7. Thanks again to everyone who has helped make our one-person, fledgeling, indie RPG shop an actual thing these past 6 years!

Detailed Project Status

Things are actually in really solid shape.  I have a clear vision of the future, and what upcoming work is reasonable to achieve, when.

ABRE Hardcovers [in process]

The content and cover files were submitted and approved around the winter holidays, and hardcopy proofs ordered.  Still no shipment as of yet; I’ve reached out to DTRPG to see what has happened.  With COVID and other issues, they regularly report 30-45 day delays in printing, but this is beyond even that at this point.

Once the hardcovers have been reviewed and approved, I’ll commence with fulfilling hardcopies to those who are entitled to them.  Per prior comms, this will be handled individually: I will reach out personally to each individual backer deserving of a hardcopy of ABRE, and that backer will have a chance to verify their mailing address, finalize an edition, and if you’d prefer, receive a partial refund if you’re merely interested in the PDF version you now have.

Targeting fulfillment commencing Q2 2021.

ABRE Master Index [finished, pending MOA completion]

As I have all the needed information for all 1,660 monsters in a convenient Excel document, and have finished the number-crunching and prep.  All that remains is to include the Monsters of Aquilae additional critters once MOA is finished.

Targeting 1 Week After MOA is completed, 2021.

Content Conversion Guide  [completed]

This is completed, published, and fulfilled, with a bonus massive Excel Mapping Inventory provided free to entitled backers.  This is quickly becoming my most successful product of all time, and no wonder: for the price of a coffee, it’s more than 430 pages of richly-detailed utility and conversion goodness.

CCG is now available in hardcopy: fulfillment in both softcover and hardcover POD codes is complete as well.

Monsters of Aquilae (MOA)  [partially completed]

Pathfinder and 5E editions are completed, published, and fulfilled; I’m submitting content files for the hardcopy editions by end of March.

Pathfinder Second Edition version is nearly complete as of this writing; this and the OSR and DCC editions should be completed, published, and fulfilled by early April.

Hardcopy fulfillment to those entitled to (and waiting patiently for!) a copy will follow; see the “ABRE Hardcovers” description above for the approach.

Targeting April 2021 to complete.

FTEG Solo Adventuring Toolkit (FTEG SAT)  [in process]

The complete book will be enormous; it’s about 60% complete as of this writing.

The Solo Adventuring Quickstart was published this summer, and is an enormous success, with tons of great feedback and anecdotes of folks stranded at home during the quarantine using the book to drive some really interesting solo adventuring.  The QuickStart (and its accompanying Bestiaries) form the introduction to the complete SAT book; similarly, key elements of the Content Conversion Guide and the FlexAI Guidebook will also feature in the FTEG SAT.

Of note, the QuickStart and the accompanying bestiaries are now available as softcover hardcopies.

Targeting Q2 2021 to complete.

Artifacts & Artifice 3  [in process soon]

Nearly everything is done with this.  Still.  I need only to finish laying it all out and finish a small handful of the items’ flesh-outs.   It should be some low-hanging fruit that I can complete quickly following some of the above items.

Targeting Q2 2021 to complete.

Dark Obelisk 1: Collectors Edition  [complete; fulfillment in process]

This is complete, published, and fulfilled from a PDF standpoint.

I just this week received the hardcopy proofs.  POD codes for those entitled should go out early April.  I will also be ordering hardcopies for Adamantium-tier backers so I can sign and number them, and ship those out individually to each backer entitled to a set.

Targeting Q2 2021 to complete fulfillment.

The Mystery of Brushgather Farm  [complete]

This is completed, published, and fulfilled.

Gauntlets & Gaslight: Incarnae of Aquilae (IOA)  [in process soon]

(This was “ABR Volume 4”, unlocked originally as a stretch goal of ABR and then expanded in scope with its own KS campaign.)

Tangible progress: We finally have the overland map of the setting Nycarrad with dozens of points of interest scattered, and there’s tons done already on the detail.

Nearly everything is ready with this book; shouldn’t take too long to lay out pending completion of the above pipeline.

In a more general G&G sense, I’ve continued to work with artists, new and old, to produce more pieces.  There’s more than 100 pieces, now: more than for any other single concept in IGS history.

I realize those folks who backed the G&G Kickstarter have been waiting patiently for a VERY long time to see the fruits of the concept.  I’m fully committed to it still: G&G features heavily in the evolving detail of the mythology of Aquilae.

Targeting Q2 2021 to complete.

FlexTale Encounter Generator v2.0  [in process]

The holy grail, the tome of tomes… this endeavor is coalescing in the background of all other work.  I’ve been working on this for years already, and I cannot wait to put pen to paper laying it all out.  Much is already in Excel in various forms; the layout itself should be disturbingly straightforward once I wrap up the predecessor work.

From Dark Obelisk 2 onward into the future, all IGS adventure content will leverage FTEG to fuel and generate its encounters.

Some of the work in the Content Conversion Guide will feature in FTEG 2, and certainly learnings from the feedback I’ve received will find their way in as well.

I’ve actually begun work on the FTEG v2: Monsters tome, as a natural consequence of working on the Master Index.  That book is probably about 25% complete at this point.

Targeting Q3 2021 to complete.

Western Realm Gazetteer  [in process]

I’ve been spending a ton of development time on this.  The world map is already the most detailed thing I’ve ever worked on; more than 85,000 entities drawn and placed on a map that already contains more content than any gazetteer or map pack I’ve ever bought or seen myself.

At the end of 2020, I indicated that I need a firm schedule to make this thing happen, and that we’d be looking at August 2021 to produce the final book.

I’m as terrible at predicting pessimistic targets as I am at predicting optimistic ones: Mapping has gone MUCH more smoothly than anticipated, and so I’m a month or two AHEAD of that projection, if you can believe it.

This will be absolutely enormous in terms of density of content, and best of all, I’ve been organizing it along the way to make it as easy as possible to reference and use at the table.  The goal here—and I think I’ve achieved it—is to be able to literally open the book to any page, place the PCs on the map, and start an entire decade-long adventure campaign… all with ZERO PREP beforehand.  Because I’ve already spent the better part of 35 years planning things out, FOR you.  :)

Targeting August 2021 to complete.

Ultimate Character Compendium  [in process]

This is probably the single most-behind project in terms of the horsepower that’s still required to finalize.  I’ve generated a ton of the crunch, but it’s certainly not done.  The good news, however, is that I’m nearly in a place where I can dedicate all of my “crunch time” to generating statblocks for UCC.  There’s a very good chance the crunch-work will be complete by the time I wrap up the above so I can start laying things out.

I’m dedicating a small chunk of every workday—time that cannot be spent on layout or mapping or write-ups, for example—to UCC crunch development.  I’ve published the UCC Bookshelf, as well as Volumes 3 and 4, and I’m most of the way through Volume 5; hoping to continue this pace into next year.

Targeting 2021 for completion.

Villainous Locales  [in process]

Tangible progress: As part of developing the Western Realm Gazetteer, I’ve placed more than 150 Points of Interest directly related to the Villainous Compendium and the baddies therein.

The VL book will include an overland “heatmap” of the western continent of Aquilae, highlighting the locations of villainous hideouts and maps.  In addition, more than 50 regional maps will be included, showing the surrounding region where each and every villainous point of interest.

You’d be inclined to ignore these of course if you’re not playing in the campaign setting of Aquilae, but even if you aren’t using the IGS setting, having regional maps ready to go with zero prep describing the area around each zoomed-in actual map will be useful for many GMs.

This is all in addition to and a bonus on top of the actual planned content: a villainous locale map for each baddie in the Villainous Compendium.  That’s still happening!

Each and every one of the dozens of maps has been sketched out by hand.  Figure about a half to a full day per map to adapt to CC3+ and flesh out and lay out.

Targeting Q3 2021 for completion.

Prior Lives  [in progress]

This, too, has been part of developing the Western Realm Gazetteer: each and every one of the dozens of NPCs featured in the Prior Lives stories has two points of interest: one for their present location, and one for their “Prior Lives” formative adventure.

I realize it’s not much, particularly for those awaiting the actual adventures, but it’s in progress!

The adventures and backstory for all of Volume 1 is sketched out; I need to draw the maps and lay it all out.

Targeting Q3 2021 for completion.

Production Update & NEW Free Book Confirmed
about 3 years ago – Fri, Mar 12, 2021 at 09:07:38 AM

Hi all!  Quick production update in advance of the more complete State of the Realm Q1 update I'll be posting later this month.

Pipeline

Monsters of Aquilae production continues very well.  Pathfinder edition is finished; 5E will finish next week, and the P2E, OSR, and DCC editions will wrap up by end of March.  

That means I'll be able to wrap up the remaining two pieces in the pipeline--AA3 and FTEG Solo--shortly thereafter, and then finally commit full focus to FlexTale 2!

FlexTale 2.0 Progress

I've hardly been idle in the meantime, however: Part of my days are dedicated to the also-long-awaited Western Realm Gazetteer (WRG), for which the original concept of FlexTale was originally created in the first place.  Tables, lists, tools, and much more are already in progress; I'd estimate I'm about 20-30% finished with FlexTale 2 work already.

Free Additional FlexTale Book CONFIRMED

Finally, as part of the work on WRG, I need to generate over a THOUSAND city names.  For decades, I've been building a database of names and name elements, and heuristics for combining them.

I'm thrilled to report that as part of the FlexTale 2 line of books, I'll be copy/pasting all of that hard work into a brand-new FlexTale: Names book.  Each and every one of you will receive this book FREE once it's complete, with at-cost discount codes to print hardcopies if you're interested.  It's the least I can do by way of thanking you for your patience!  :)


Onward!

Production Update
about 3 years ago – Thu, Feb 04, 2021 at 07:55:11 PM

Hi folks!  Hope you're staying safe and sane.

Production Update

So the good news is that I've developed a great deal of tools to help me quickly lay out the hundreds of tables involved here.  This in parallel to working through the backlog of promised work, which is the main thing keeping me from full focus on FTEG 2 and delivery.

The bad news is that there's still backlog to trundle through.  I'm finishing up Monsters of Aquilae as my main focus now.

Also of interest is the Western Realm Gazetteer, the mapping for which is a secondary focus as this project is long in the waiting.   This is noteworthy mainly because FTEG2 flextables power WRG's encounter creation system.

Timing Estimate

My best guess for FTEG2 based on where things currently stand is in Q2 of 2021.  I realize full well that you've been waiting for a while already, and I cannot wait to start delivering, but I really do need to simply get through the backlog which has been holding me up for a good long time.

More to come soon... thanks as always for your patience!



Onward!

Production Update: Monsters & Combat Encounters
over 3 years ago – Mon, Dec 14, 2020 at 08:16:54 PM

Production Update

Thanks for your patience as I continue to work through the pipeline of backlog work that will bring me to full focus on FTEG 2.  I've been producing a ton every month, but as you're well aware, I'm very much behind.

However, this in no way means I've been idle!  So I wanted to bring you up to speed.


FTEG: Monsters & Combat Encounters 

First up is the Monsters book.  The sequencing here is for two reasons: first, it's one of the most popular books asked for; and second, it's the one for which I've already done the most work.

FTEG Monsters will be produced in parallel to the Aquilae: Bestiary of the Realm Master Index book.

In fact, I'd say the FTEG Monsters book is about 1/3 complete already.


FTEG: Monsters Contents

Here's a rundown of the contents of this massive book... subject to change as inspiration strikes of course!

QuickStart Tables
Most FlexTables in FTEG2 are d100-based.  Some (for example, the bigger monster tables) use d1,000 or even d10,000!  QuickStart tables will be a part of each FTEG2 book's preface: the most popular and commonly-used FlexTables will enjoy a d20-based version in this section.  Kind of like the Solo Adventuring QuickStart book produced earlier this year.


Random Encounter Tables
Frankly speaking, this is almost certainly where most people's expectations of this book begin and end.  The tables herein will surpass those expectations, just in this section, but it's worth noting that this is just one piece of the intended book!

The KS campaign description contains a lot of detail about the various random-encounter tables that are planned.  Those are mostly done, actually; the logic behind them is complete and they need merely to be laid out.  


Enhancing Monsters

Tables for randomly extending and enhancing existing monsters.  Whether it's adding an attack, a new spell-like ability, or just buffing certain mechanics, it's always possible to make existing critters better and more interesting and formidable.

Tables for enhancing monsters will be presented by FlexAI Combat Role, so an Artillery monster won't be enhanced the same way as a Brute.

Generating New Monsters
Generate entirely new monsters with just a few rolls of the dice.  Every mechanical element of a monster is randomized, using FlexTable logic to ensure an appropriately weighted combination of results.


Combat Structure: Before & After
Beyond just the monster(s) involved, generate even more about a combat encounter: FlexAI Stances, scenarios, semi-scripted events, resolution, treasure, pursuit, and more.


Onward!